File:Turkey Tails (2) (8381279631).jpg - Wikimedia CommonsInitial Infection (Negative Condition): -2 to all d20 checks, and contaminated feels a ‘nesting’ urge to seek security amongst others. Because the eyes are first targeted by the fungus, Crazies have fading vision, but maintain human expertise (and mutant powers). Their physique language makes it seem as if they are still attempting to resist the fungus. 1 days after the preliminary infection, victims are reworked into Cordyceps Crazies. Enc Usually 1): As unique humanoid, plus hesitation (-1 to initiative) and fading vision (-2 to ranged attacks). The Crazy stage lasts barely more than a month, and Cordyceps Stalkers are the subsequent phase of infection. Strong-willed people may retain a level of control over their actions at this stage (comparable to PCs), however most succumb to the illness (changing into monsters under referee control). Fungal growths erupt from the victim’s head, and vision is drastically diminished. Player characters change into NPCs. 2, 1d6 or ranged Atk -2, 1d4), 200 XP. Poor imaginative and prescient (-four to ranged attacks, easily surprised), spores (victim contracts Cordyceps plague on failed fortitude save). Stalkers retain the mutations which they possessed in life. Are able to make use of these powers (except psionics) usually. After about a year as Stalkers, the infected rework into Cordyceps Shamblers – also referred to as Clickers. They are utterly blind, but maneuver via echolocation through the use of a clicking sound. Stalkers retain some human instincts, but do not resist the fungus anymore and they’ll only use easy Primitive-Tech weapons (equivalent to clubs or rocks). Shamblers are additionally much more aggressive than Stalkers, and act solely on intuition as a result of their humanity utterly destroyed. Their hideous heads are skewed and scarred by fruiting bodies growing from their contaminated brains, through their ruptured skulls, and right out of their eye sockets. 200 XP. Echolocation (Range 3″), spores (victim contracts Cordyceps plague on failed fortitude save). Shamblers are still bothered with any mutant flaws which they as soon as possessed, but can solely benefit from perks which do not require aware thought. Their metabolism is way decreased, and Shamblers can persist for decades (even perhaps centuries) with minimal nourishment. Attributable to this prolonged lifespan, these are the most commonly-encountered Cordyceps-infected strain. The final stage of infection occurs when a Stalker or Shambler dies. At this stage, any of the Shambler’s physical assaults can transmit Cordyceps spores. The corpse turns into skeletal and brittle, however the fungus continues to grow. At this stage, the fungus is capable of releasing airborne spores. This entry was posted on 2013-06-19 at 21:20 and is filed beneath Game Rules, Minimalist with tags Creatures, Humanoids, Post-Apocalyptic, RPG, The Last of Us. You may observe any responses to this entry via the RSS 2.0 feed. Cordyceps Corpse (Environmental Hazard): Airborne spores (victim contracts Cordyceps plague on failed fortitude save). A Cordyceps Corpse can stay virulent indefinitely, leading to new infections as careless scavengers disturb their remains… As you possibly can see, these are manner creepier than boilerplate zombies, and match better with Tempora Mutantur‘s biopunk ethos. You’ll be able to skip to the end. Leave a response. Pinging is currently not allowed.
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